4th May 2025
All Stations Go!
This Weekend, the Forces of the most brilliant and innocent Abyssal Dwarves faced off against their occasional allies, the Twilight Kin. Duels were had across the Multiverse’s of two different warping realities, Magic the Gathering and Lorcana. The finally, a bunch of Cowboys in space with various messed up histories came together to lead a surprisingly successful heist!
This week’s game night was a whirlwind of Villainous, Disney Lorcana, and MTG Commander. We’re a bit hazy on the finer details (shoutout to cognitive dysfunction), but it looks like Paul may have won Villainous, and a few of us dabbled in Lorcana with some truly ridiculous combos—nearly every dwarf hitting the board for free at one point!
Commander matches included a Phyrexian deck that might’ve flattened Dave, followed by an eBay deck showdown where Keiran took the win—though no pics were snapped. One win was chalked up to some beautifully overcomplicated plays that even the player didn’t fully understand. All in all, good games, good laughs, and just enough memory to know we had fun.
Slight change in tones
This one got messy fast. The Twilight Kin came in hard, but the Abyssal Dwarves held better than expected—except the slave orcs, who died almost instantly. Luckily for Doomfyre’s forces, those orcs exploded on death, taking a few elves with them.
Mortars did most of the work, blasting chunks out of the battlefield. One direct hit wiped out an entire mutant unit. Even when the big Twilight monsters charged, Doomfyre stayed in the fight. By the end, it was just him on his beast, the decimators, and the mortar crew still standing.
Surprisingly solid showing, considering his last outing.
Now… the Heist!
Tobey was here for his last day before moving over to the mainland, so he had pick of the game and he ran Orbital Blues, despite leaving the book and character sheets at home and having to download them…
Orbital Blues is a lo-fi space western roleplaying game (RPG) that focuses on cooperative, rules-light gameplay in an intergalactic setting reminiscent of shows like Cowboy Bebop and Firefly. Players take on the roles of Interstellar Outlaws, forming crews and navigating a gig economy on the fringes of a space-faring society. The game emphasizes narrative and character relationships, using a simple D6-based system with three core stats (Muscle, Grit, and Savvy) to handle rolls and uncertainty.
By now, the gang has survived a train heist (that they helped put an end too by interfering), stolen a ship, tangled with a gaggle of low lives, then ventured to another planet to get a security job. It paid well and even got their ship repaired! An exciting space battle saw us protecting a huge freighter from some pirates that we previously met on planet of the low-lives, now at our new destination, it was time to find new work to keep us going. It was there that we met the owner of a bar who was having trouble procuring decent alcohol as they didn’t quite have the money. So we offered to go and steal some from another more successful establishment.
Now it’s at this point ill add, my character wasnt there to accept this job, he was busy finding buyers for two of the three decent space suits he had found. What can i say, he is a gambler and he likes credits…
Anyway, the heist was on! Access was invite or pass only, and passes were expensive, and i dont want to spend credits, just acquire them (to gamble). We cased the joint and found a rear entrance where one of the buildings cleaners was outside having a smoke, we gave him a weeks wages in exchange for his access card and returned to the original bar to go over the plan.
We split into 3 teams
Infiltration
Acquisition
Distraction
Infiltration team would go in the front, take care of what security they could and send the signal for Acquisition to breach the rear entrance and start clearing the place out. Meanwhile Distraction would cause so much commotion that the security they did have would have their hands far to full with what was happening to even notice they were being robbed. This went better than any of us would of expected.
Infiltration and Distraction went up first, trying to get in. it was then that Distraction, a one man team of a huge ugly idiot decided that talking was taking too long, and drew his huge gun and smacked the bouncer in the head with it. Infiltration swept in, knocking out and securing the doorman and heading inside, the big ugly idiot then took over the role of bouncer, and let every single person he saw into the building, even threatening them with his gun and damnation if they dont go inside.
Infiltration split, one going to the roof while the other found the security room, the footage was cleared and cameras were now under the gangs control. The cowboy heading to the roof then raised the alarm that loads of unwashed masses were coming into the building and they had to go deal with it ASAP!
This was the signal, Acquisition burst in and started robbing the place, stealing every high quality bottle of booze they would get their grubby hands on.
Security had so much trouble dealing with the masses, and our infiltrater on the roof continued to stir panic about the coming masses, drawing more security away and letting the rest of the gang continue heisting totally unbothered.
Soon enough the place was cleared, the heisters piled into the van, but not before my character passed though the recording studios, stole some golden LP’s and a couple of guitars.
If the heist had gone any smoother, you could spread it on toast!

